About:
I am an Unreal Engine developer with over six years of experience. I have multiple plugins available on the Unreal Marketplace. I am proficient in both C++ and Blueprints. I also have experience with complex topics such as replication, data serialization, multi-threading, compute shaders, and procedural mesh generation.
Here are some of the common categories that I help with:
- UI Design
- Gameplay System Design/Implementation
- Exposing C++ systems Blueprints
- Event driven logic and timer based optimization
- Procedural Generation
- Inventory Systems
- Health System
- AI Logic/Behavior Trees
- Dialogue Trees
- Data Tables/Assets
- Engine Hierarchy (UObjects, Actors, Components, etc)
- Interfaces (Blueprints & C++)
- Replication (Client, Server, Multicast)
- Save Games
- Soft vs Hard References
- Memory Optimization
- Smart Pointers
If you have any questions or concerns, feel free to send me a message before placing an order!
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